In vector graphics, how is data stored compared to bitmaps?

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Multiple Choice

In vector graphics, how is data stored compared to bitmaps?

Explanation:
Vector graphics store data as instructions describing shapes—lines, curves and areas—using coordinates and mathematical properties, along with attributes like color and stroke. This means the image is defined by how to draw the shapes, not by assigning a color to every pixel. When you display the image, those instructions are converted into pixels through rasterization, turning the geometric description into a bitmap for rendering. This description-focused storage is what sets vector graphics apart from bitmaps, which encode color values for each point in a fixed grid. The idea that data is described by a set of instructions for drawing shapes best captures how vector graphics store information.

Vector graphics store data as instructions describing shapes—lines, curves and areas—using coordinates and mathematical properties, along with attributes like color and stroke. This means the image is defined by how to draw the shapes, not by assigning a color to every pixel. When you display the image, those instructions are converted into pixels through rasterization, turning the geometric description into a bitmap for rendering. This description-focused storage is what sets vector graphics apart from bitmaps, which encode color values for each point in a fixed grid. The idea that data is described by a set of instructions for drawing shapes best captures how vector graphics store information.

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